The impact of virtual reality analog‑trauma films and Tetris gameplay duration on intrusive memories
Type
Article
Keywords
Virtual reality, Trauma-film paradigm, Memory consolidation, PTSD, Prevention
Abstract
In the aftermath of traumatic events, disrupting the consolidation of memories into long-term storage may decrease the frequency of subsequent intrusive memories and perhaps prevent the onset of posttraumatic stress disorder. Initial tests of this hypothesis, in which participants watched an analog-trauma film and then engaged in a visuospatial task (playing Tetris), have yielded promising results. We aimed to extend previous research in two key ways: by examining the effect of film modality (virtual reality [VR] headset vs. standard monitor) on the ecological validity of analog-trauma studies, and by varying the memory interference task duration (with 0-, 7-, and 14-min conditions) toward identifying the minimum duration needed to meaningfully reduce intrusive memories. In a sample of 173 healthy participants, we found that viewing analog-trauma films in VR (relative to a standard monitor) increased “presence” though not negative affect or intrusive memories. Unexpectedly, playing Tetris for 14 min resulted in more intrusive memories across the subsequent 5 days than playing for 0 min. Desirably, film type and interference task duration did not significantly impact declarative memory of the analog-trauma film from 5 days prior. Findings suggest that VR analog-trauma films promote greater verisimilitude, a component of ecological validity. Explanations for the unanticipated impact of Tetris and hence potential boundary conditions of its benefits are discussed.
Department(s)
Psychology
Journal or Book Title
Memory & Cognition
Publication Year
2026
DOI
https://doi.org/10.3758/s13421-026-01872-8
Publisher
Springer
Rights Management
Carleton College does not own the copyright to this work and the work is available through the Carleton College Library following the original publisher policies regarding self-archiving. For more information on the copyright status of this work, refer to the current copyright holder.
Recommended Citation
Abrams, K., Zhang, Y., Wang, E., Folger, I. T., Zivsak, B. C., Cullen, N. A., Smalley, I. M., Marvin, C. M., Ye, Y. A., & James, A. H. (2026). The impact of virtual reality analog-trauma films and Tetris gameplay duration on intrusive memories. Memory & Cognition. https://doi.org/10.3758/s13421-026-01872-8
